Spring 2017
2 Weeks
In this project, I make a fun new way of capturing and seeing 3D spaces using a preexisting photographic technique. I use fire to see a space through the way sparks ricochet off the wall. In a sense, I was observing an ‘implied’ space.
There are countless ways of 3D scanning a space. With depth sensing cameras, lidars and computer vision becoming increasingly accessible, this project is obviously not concerned with practicality. It is about seeing what a space can be, how it can be represented in ways that add information and color.
With long exposure photography, we can take a single picture of an entire sequence of sparks, resulting in a frame like this:
With long exposure photography, we can take a single picture of an entire sequence of sparks, resulting in a frame like this:
However, with those distracting circles and noise in the middle, I decided to try another method—video. this would maintain the highlighting of the building edges while mitigating any central noise.
I used Cinema 4D to place planes in space that are proportional to the distance interval each video was taken at, and I created video texture maps for each video, respectively placing them on the appropriate plane. After some camerawork, I arrived at my final deliverable.
This might not be practical, but this project was not about that. The value in the
work here is the reapplication of a process that has been cemented in solely
photography since its conception. This project was about being able to take a
process to its limits and explore what it could reveal.
Through this project, I learned more intuitively how to dissociate myself from the
existing paradigms to try to imagine other ones. If I am to imagine future environments
and interfaces, I think I would find this skill priceless. Also, I think it looks sick.